Abstract class to describe if an entity is on a boundary or not Objects that can be located in a mesh...
void setOnBoundary(CepsBool value=true)
Sets the entity as being on boundary or not.
HoldsBoundary(const HoldsBoundary &)=default
Copy constructor.
CepsBool isBoundary() const
Tells if entity is on boundary or not.
HoldsBoundary()=default
Default constructor.
CepsBool m_isBoundary
Tells if entity is on boundary.
HoldsBoundary(HoldsBoundary &&) noexcept=default
Copy constructor.
void reset()
Sets the entity as NOT being on boundary.
A namespace for all utility methods.